The Hungry Bot: Healthy vs. Junk Food
Source: Stemoto Original
Spread food tokens on a large floor mat. Code or manually drive a bot to 'eat' (collect) only the healthy foods (fruits, vegetables) while navigating around the junk food obstacles. A gamified approach to health and nutrition concepts.
Categorisation
Props & Materials Required
- •Botley 2.0 or remote-controlled mBot
- •Printed or laser-cut food tokens (fruits, vegetables, pizza, candy, etc.)
- •Large floor mat or chart paper
- •Small basket attachment for the bot
Step-by-Step Instructions
Set Up the Food Map
Spread food tokens randomly on a large floor mat. Use green tokens for healthy foods (apple, carrot, milk) and red tokens for junk food (chips, candy, soda).
Attach the Basket
Tape a small paper basket or cup to the front of the bot. This is the bot's 'mouth' that will collect the food tokens.
Plan the Route
Before coding, the child must visually plan a route that hits all the green tokens while avoiding the red ones. Discuss: What is the most efficient path?
Code and Drive
Program the bot (or use the remote control) to follow the planned route. The bot 'eats' the healthy food by pushing it into the basket.
Score and Discuss
Count the tokens collected. Healthy food = +1 point. Junk food accidentally collected = -2 points. Discuss why each food is healthy or unhealthy. Play again to beat the high score!
Why It Works & Notes
This project gamifies health and nutrition concepts while developing spatial orientation and basic logic. Children must plan a route that collects healthy foods while avoiding junk food — combining sequencing skills with EVS curriculum on healthy eating.
NEP Alignment: Gamifies health and nutrition concepts while developing spatial orientation and basic logic. Curriculum Mapping: EVS (Food, Healthy Eating Habits). Target Level: Class 1 & 2.