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Save the Animals — Habitat Navigator

Source: Stemoto Original

Transform shoe boxes into different habitats (jungle, desert, river). Scatter small toy animals around the floor. Students must remote-control or code a bot to 'rescue' specific animals and push them back into their correct cardboard biomes.

Categorisation

Stage 1: Observer (5-7)Stage 2: Builder (8-10)Algorithmic & Procedural ThinkingSpatial & Abstract ReasoningTabletop & Physical PropsRoboticsSTEM Experiment

Props & Materials Required

  • mBot or Cutebot
  • 3-4 old shoe boxes
  • Construction paper and paint for decorating habitats
  • Small toy animals or paper cutouts
  • Remote control or coding interface

Step-by-Step Instructions

1

Build the Habitats

Decorate shoe boxes as different biomes: paint one green with paper trees (jungle), one yellow with sand (desert), one blue with paper waves (river), one white with cotton (arctic).

2

Scatter the Animals

Place toy animals randomly on the floor between the habitat boxes: elephant near the arctic, penguin near the desert, fish near the jungle — all in the WRONG places!

3

Plan the Rescue

Discuss: Which animal goes where? The elephant needs the jungle, the penguin needs the arctic, the fish needs the river. Plan the rescue route.

4

Drive the Rescue Bot

Using the remote control or coding the bot, navigate to each misplaced animal. Push or guide the animal toward its correct habitat box.

5

Mission Debrief

Once all animals are rescued, review: Why does a penguin need cold water? Why can't a fish live in the desert? Award 'Rescue Ranger' certificates for successful missions!

Why It Works & Notes

Active classification of EVS concepts combined with developing fine motor control and coding skills. The rescue narrative creates emotional investment — children CARE about getting the animals to the right habitat — which drives deeper engagement than a worksheet ever could.

Parent Note:

NEP Alignment: Active classification of EVS concepts and developing fine motor control. Curriculum Mapping: EVS (Wild Animals, Habitats). Target Level: Class 1 to 3.