Gamified Number Line Jumper
Source: Stemoto Original
Create an interactive arcade game where students control a character on a projected screen using a physical Arcade Remote. To advance, they must jump along a digital number line or collect 'Tens' and 'Ones' blocks to form target numbers.
Categorisation
Props & Materials Required
- •micro:bit
- •Arcade Remote controller
- •Computer with Scratch or MakeCode Arcade
- •Projector or large screen
Step-by-Step Instructions
Set Up the Game
Open MakeCode Arcade on a computer. Create a simple platformer game with a character that stands on a number line from 0 to 20.
Program the Controls
Connect the micro:bit Arcade Remote. Program the buttons so pressing left/right moves the character along the number line, and pressing A 'jumps' to collect floating number blocks.
Design the Challenges
Create levels where the child must land on specific numbers. For example: 'Jump to the number that is 5 + 3' or 'Collect the Tens block and the Ones block to make 14.'
Project and Play
Connect to a projector or TV screen. The child uses the physical remote to play the math game on the big screen — making math feel like a video game!
Level Up
Add subtraction challenges, missing number puzzles, or timed rounds to increase difficulty as the child's confidence grows.
Why It Works & Notes
This project gamifies math learning by turning place value and addition into a physical arcade experience. The child uses a tangible controller to interact with digital math concepts, bridging the gap between abstract numbers and embodied understanding.
NEP Alignment: Gamified math learning, early digital literacy. Curriculum Mapping: Math (Place Value, Addition, Subtraction, Number Lines). Target Level: Class 1 to 3.